Dart League Info & Rules

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Q: What are the Dart Machine Specifications?
A: Dart Machine Specifications/Installation:
  • 8 ft. (96") from Face of Target to Front Edge of Foul Line
  • 5 ft. 8 in. (68") from Floor to Center of Bull's Eye
Note: Attention should be given that the measurement is from the "Foul Line" to the "Face" of the dart board and not from "Foul Line" to the front of the machine cabinet.
Q: What is the Throwing Area?
A: The area that is directly in front of the assigned dart board, not to exceed either dart board on the left or right of the assigned board, is considered the official "throw area." Up until the time a player has thrown a dart, he/she is allowed to leave the throw area. Once a dart has been thrown, a player is not allowed to completely leave the throw area to the rear or the side. Partially stepping on or placing one foot over the back or the side does NOT constitute a foul. The "player's box" located directly behind the foul line has been reserved for the players competing in the match. This area is considered part of the throw area. The only player allowed in the box is the one that is currently shooting. This area is considered part of the throw area. Any player who completely removes himself from the throw area has indicated that their turn is complete. For wheelchair bound participants, the torso can be on but not across the foul line.
Q: Are there Dart Equipment Specifications?
A: Dart equipment specifications are as follows:
  • Tips used must be standard factory issue for Electronic Darting and can not have broken tips.
  • Darts may not exceed eight (8) inches in length measured from end of tip to end of flight.
  • Darts may not exceed NDA standard for Officially Sanctioned NDA Tournaments. The current weight standard is 18 grams. (Local standards may vary for league and tournaments.)
Q: What are Qualifying Weeks?
A:

Qualifying Weeks - A Definition

All of the major tournaments have different qualifying requirements. Frequently they fall into one of two categories, format (cricket or '01) and weeks or games played.
The requirement we are asked most frequently about is what a qualifying week is and how it differs from a qualifying number of games.
A qualifying week is a match played between 12:01AM Monday to 12:00AM Sunday evening. Regardless of how many matches you play in this period of time, it only counts as one qualifying week. If you play a double header (to play ahead or to makeup a missed match) and your regular weekly schedule match, it still only counts as one qualifying week.
Here are the current required qualifying weeks for major tournaments:

  • 7 State requires 8 weeks from the Summer or Fall Session
  • MOMA requires 8 weeks from the previous year (Winter, Summer, Fall)
  • MTA requires 8 weeks from the Summer, Fall or Winter sessions
  • Theisen Vending Year End requires 8 weeks from the Summer, Fall or Winter
Qualifying games is simply a certain number of games must be played and is no longer the standard for most tournament qualification. If you have any questions about your eligibility status, please contact us at the office.

 

Q: What are the Scoring Procedures?
A: Scoring on the Electronic Dart Board:
  1. The score recorded by the machine is the score that the player receives. The players accept that the machine is always right. The only exception will be on the "Last Dart-Winning Dart" that meets the following criteria:
    • The "Last Dart-Winning Dart" must stick.
    • The machine was displaying the "Throw Darts" message and all other rules were followed. Then, no matter if the machine fails to score, or scores incorrectly, the player/team will be credited with the win in that game. Example: Player's score is 24 at the beginning of their turn. Their first dart hits and sticks in the single 9 but does not register or score. Their second dart scores a single 15, leaving the player on 9. The third dart is then thrown in the single 9, but does not register or score. Since it was the "Last Dart-Winning Dart", that player/team wins the game.
  2. A dart that sticks in the board but does not activate the electronic scoring may not be manually scored.
  3. If there is any question to whether the machine is scoring or working properly, STOP THE GAME. Do not remove darts or activate the "Player Change". The team captains must try to solve the problem. If they are unable to do so, they will need to call for service. If the situation cannot be resolved, play will need to be moved to an available board. Scores will be re-entered and play will continue. In tournament play, a referee must be called to resolve the problem.
  4. If a dart bounces off the board it is considered a dart thrown even if it does not score. It may not be thrown again.
  5. If a dart is thrown before the "Throw Darts" message lights, the dart will not score and is considered a dart thrown. It may not be thrown again.
Q: What Constitutes a Foul?
A: The following items constitute fouls. Committing a foul may lead to loss of turn, loss of game, loss of match, expulsion from tournament or league, expulsion from site, expulsion from future leagues or tournaments. The tournament officials identified by official NDA credentials will make all decisions concerning fouls without specific penalties. The penalty for fouling, unless otherwise stated, is loss of turn for the fouling player.
  1. Adherence to all general foul rules is required.
  2. Distracting behavior by opponents while a player is throwing is not allowed, and constitutes a foul. Throwing on a non-coined machine is considered a distraction.
  3. On a thrown dart, the dart must make contact with the board before the player's foot makes contact with the floor in front of the throw line or a foul has been committed. A player must receive a warning from the opposing captain. If the problem continues, a referee must be called to witness the foul. If the referee determines that there is a foul, the player will lose their next three darts.
  4. It is each player's responsibility to see that the machine is displaying the appropriate player's number prior to throwing the darts. Play is stopped immediately when the infraction is noticed. If the player throws while the machine is displaying an opponent's number, this constitutes a foul.
    • If the player has thrown fewer than three darts, the machine is advanced to their correct position by use of the "Player Change" button, and they are allowed to throw their remaining darts. The game then proceeds normally with the opponent shooting next and so on.
    • If the player throws all three darts on the opponent's number before the infraction is noticed, the player has completed their turn and the machine is returned to the proper order (the opponent's number) and the game proceeds normally.
    • If a player throws out of turn and ends the game on that turn, their team loses that game. If a player throws when the machine is displaying the number of that player's partner, it constitutes a foul.
      • If the player has thrown all three darts, their turn is completed. The machine is then advanced to the correct player position and play resumes, except that both players from the offending team lose their next turn.
      • If a player has thrown less than three darts when the infraction is noticed, the machine is advanced to their correct player position, and they are allowed to throw the remainder of their three darts. The machine is then advanced to the correct player position and play resumes, except that both players from the offending team lose their next turn.
  5. Manually scored points:
    • On opponents score constitutes a foul. Advance player change button to the correct player position and continue play, except that the player that committed the foul loses their next turn.
    • On players own score constitutes a foul. Advance player change button to the correct player position and continue play, except that both players from that team lose their next turn.
  6. If a machine resets due to power failure or other reason beyond control, the game will start over (replayed from the start).
  7. If a player reaches zero in a round in which that player or that player's partner committed a foul, that player/team loses the game.
  8. Any machine reset, tilt, or malfunction due to intentional or non-intentional player action shall result in loss of game for the team committing the action.
  9. Abuse of equipment, poor sportsmanship, or unethical conduct as judged by a league director or tournament official may constitute a foul.
  10. Any player/team that commits three fouls in one game will forfeit that game.
  11. Any player found to be using overweight darts or otherwise illegal darts shall cause the team to forfeit all games in the match that they are currently shooting. The match will then continue with all players using legal darts. Any protest about weight of darts must be made before completion of the 3rd game, and will not be allowed once a match has been concluded.
  12. Disregard of any rules may constitute a foul.
  13. All decisions by referees or directors will be final.
Q: Where can I find a Chart of '01 Outs?
A: A printable chart of possible '01 outs can be found at http://www.theisenvending.com/01_out_chart.htm
   
 
For more information please email ted@theisenvending.com
or call Theisen Vending at 800-633-3436

 

Contact ted@theisenvending.com for more information.